Intercept enemy bullets with your own; close passes within 14 world pixels cancel both. No points for interceptions. A kill with a shot fired under human control earns 1 point. Autopilot kills are practice. Outposts take 12 hits and deal half damage. A human finishing shot earns 10 points and repairs the player if alive; a star drops for anyone. Outposts cannot break walls.
Bombs explode after 8 seconds with a radius of 4 cells in every direction. There is no visible timer or marked blast zone. Watch the fuse; the bomb flashes and shakes during the final 3 seconds. Brick and steel block the blast and remain undamaged. A blast deals one hit to tanks, respecting shields and armour. Bots try to escape. Bomb kills earn no player points.
Each round generates a new connected maze, with new outpost and pond positions. Rounds last 5 minutes, followed by a 12-second report. Walls, outposts and combat perks reset; overall points and paint remain. The map grows with tank numbers and can shrink next round. Leaders show humans first, then bot practice kills. Crowns briefly mark the top 3 active human overall leaders. The round report shows that round’s results.